package com.funcity.mmo.generic.scene2d
{
	import flash.events.Event;
	
	public class TileLayerEvent extends Event
	{
		public static const ENTER_MAP_FINISH:String = "ENTER_MAP_FINISH";
		public function TileLayerEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false)
		{
			super(type, bubbles, cancelable);
		}
	}
}